We build games, Minecraft systems and the software behind them.
ForgeVector is a small, seriously technical UK studio. We design and build games and gameplay systems, with a deep specialism in Minecraft and large, integrated platforms, plus the web apps, dashboards and websites that power them. Our own product, ReplayCore, renders live Minecraft gameplay in the browser at 1:1 fidelity.
Game dev · Minecraft systems · Software & web · Free, no-obligation quote
Real code from the ReplayCore API. The same engineering builds your project.
Game-first, and serious about systems.
We lead with games and the technology behind them, then bring the same standard to software and the web. Everything below is built in-house, to a genuinely high standard.
Game design & development
From the core idea to working gameplay: mechanics, balance, systems and the feel that makes a game worth playing.
Gameplay & systems programming
Fast, reliable gameplay code: combat, progression, economies, matchmaking and the logic that holds a game together.
Minecraft plugins & networks
High-performance Java plugins, custom gamemodes and full server networks, tuned to stay smooth under real player load.
Large integrated systems
Backends, APIs, real-time pipelines, databases and storage that link the game, the cloud and the browser into one platform.
Web apps & dashboards
Secure, role-based control centres and tools that let people run and understand the systems behind them.
Software & websites
Bespoke software, web apps and fast, modern websites for businesses and brands. Same engineering, applied to the web.
Minecraft, done at a professional level.
Minecraft is where ForgeVector is strongest. We have spent years building plugins, custom gamemodes and full server networks, and running them under real, demanding player load. We know where servers fall over, and we build so they do not.
- Performance-first Java plugins for Spigot, Paper and Bukkit, profiled and tuned.
- Custom gamemodes and systems: combat, arenas, economies, ranks and progression.
- Networked, multi-server setups with shared data, proxies and databases.
- Large integrated platforms that reach beyond the game, like ReplayCore.
- Platforms
- Spigot · Paper · Bukkit
- Language
- Java, built for performance
- We build
- Plugins, gamemodes, networks, platforms
- Data
- SQL databases, caching, object storage
- Proof
- ReplayCore & SilexPvP
- Status
- Actively building
ReplayCore: Minecraft, rendered in your browser.
ReplayCore is our own live platform and the clearest proof of what we build. It captures gameplay on Minecraft servers through a Java developer API, processes and stores it in the cloud, and replays it in the browser at 1:1 fidelity, the same world, blocks, entities and movement, no screenshots or guesswork.
- Java developer API for reliable, low-overhead server-side capture.
- Cloud backend with SQL and Cloudflare R2 object storage.
- Real-time browser renderer that reconstructs gameplay 1:1.
- Secure dashboard and per-customer licensing.
A live web app, not a video. The world is rebuilt in your browser.
Businesses and brands, very welcome.
Games and systems are our focus, but the engineering travels. We build bespoke software, web apps, dashboards, online stores and fast, modern websites for businesses and brands, held to exactly the same standard as our games work.
- Bespoke web apps and tools built around how you actually work.
- Dashboards and integrations that pull your systems together.
- Fast, modern websites and online stores, flawless on every device.
Technical, honest, and in it for the long run.
We are a small team on purpose. It means you talk to the people actually writing the code, every project is planned properly before we start, and we are still here long after launch. We care about doing the hard parts well, not just shipping something that looks right in a demo.
- You talk to real engineers who know your project, not a ticket queue.
- Performance and reliability are treated as features, not afterthoughts.
- Planned and documented, so nothing is half-built or improvised.
- We ship our own products, so we know how to finish what we build.
- An honest answer if something will not work, before you spend a penny.
From idea to live, the right way.
Tell us the idea
Share what you want to build, whether it is a game, a Minecraft system, a platform or software. A short message and a rough budget is all it takes, and the quote is free.
We scope and plan
We turn the idea into a clear, technical plan: what it does, how it is built, the milestones and the timeline. Nothing is improvised or half thought-through.
We build it properly
We build to a genuinely high standard, sharing progress as we go, with performance, reliability and clean architecture treated as features, not afterthoughts.
Launch and support
We ship it, help you run it, and stick around. Updates, fixes and new features are part of how we work, not an upsell.
Real games, systems and sites.
ReplayCore
Our flagship platform: a Java capture API, a cloud backend on SQL and R2, and a real-time browser renderer that rebuilds Minecraft gameplay at 1:1 fidelity.
SilexPvP
A competitive Minecraft network with custom systems and a season launch that drew more than 165 players. Where our real-time systems work was forged.
316quotes.com
A fast, fully bespoke resource site, designed and built from scratch with no template and no WordPress, for a growing community project.
The things people ask us first.
What does ForgeVector actually build?
Do you specialise in Minecraft?
Can you build large, connected systems and not just small plugins?
Do you still build websites and software for businesses?
How does pricing work?
How do I start a project?
Are you a registered company?
Got something to build? Let's talk.
Tell us about your game, your Minecraft project or the software you need. You will get a friendly reply, an honest opinion and a free quote, with no pressure and no jargon.