UK game development & software studio

We build games, Minecraft systems and the software behind them.

ForgeVector is a small, seriously technical UK studio. We design and build games and gameplay systems, with a deep specialism in Minecraft and large, integrated platforms, plus the web apps, dashboards and websites that power them. Our own product, ReplayCore, renders live Minecraft gameplay in the browser at 1:1 fidelity.

Game dev · Minecraft systems · Software & web · Free, no-obligation quote

Registered UK company
10+ years building
Minecraft & real-time systems
Ships real products

Real code from the ReplayCore API. The same engineering builds your project.

What we do

Game-first, and serious about systems.

We lead with games and the technology behind them, then bring the same standard to software and the web. Everything below is built in-house, to a genuinely high standard.

Game design & development

From the core idea to working gameplay: mechanics, balance, systems and the feel that makes a game worth playing.

Gameplay & systems programming

Fast, reliable gameplay code: combat, progression, economies, matchmaking and the logic that holds a game together.

Minecraft plugins & networks

High-performance Java plugins, custom gamemodes and full server networks, tuned to stay smooth under real player load.

Large integrated systems

Backends, APIs, real-time pipelines, databases and storage that link the game, the cloud and the browser into one platform.

Web apps & dashboards

Secure, role-based control centres and tools that let people run and understand the systems behind them.

Software & websites

Bespoke software, web apps and fast, modern websites for businesses and brands. Same engineering, applied to the web.

Our specialism

Minecraft, done at a professional level.

Minecraft is where ForgeVector is strongest. We have spent years building plugins, custom gamemodes and full server networks, and running them under real, demanding player load. We know where servers fall over, and we build so they do not.

  • Performance-first Java plugins for Spigot, Paper and Bukkit, profiled and tuned.
  • Custom gamemodes and systems: combat, arenas, economies, ranks and progression.
  • Networked, multi-server setups with shared data, proxies and databases.
  • Large integrated platforms that reach beyond the game, like ReplayCore.
Platforms
Spigot · Paper · Bukkit
Language
Java, built for performance
We build
Plugins, gamemodes, networks, platforms
Data
SQL databases, caching, object storage
Proof
ReplayCore & SilexPvP
Status
Actively building
Flagship product · Live

ReplayCore: Minecraft, rendered in your browser.

ReplayCore is our own live platform and the clearest proof of what we build. It captures gameplay on Minecraft servers through a Java developer API, processes and stores it in the cloud, and replays it in the browser at 1:1 fidelity, the same world, blocks, entities and movement, no screenshots or guesswork.

  • Java developer API for reliable, low-overhead server-side capture.
  • Cloud backend with SQL and Cloudflare R2 object storage.
  • Real-time browser renderer that reconstructs gameplay 1:1.
  • Secure dashboard and per-customer licensing.

A live web app, not a video. The world is rebuilt in your browser.

Software & web

Businesses and brands, very welcome.

Games and systems are our focus, but the engineering travels. We build bespoke software, web apps, dashboards, online stores and fast, modern websites for businesses and brands, held to exactly the same standard as our games work.

  • Bespoke web apps and tools built around how you actually work.
  • Dashboards and integrations that pull your systems together.
  • Fast, modern websites and online stores, flawless on every device.
Why ForgeVector

Technical, honest, and in it for the long run.

We are a small team on purpose. It means you talk to the people actually writing the code, every project is planned properly before we start, and we are still here long after launch. We care about doing the hard parts well, not just shipping something that looks right in a demo.

  • You talk to real engineers who know your project, not a ticket queue.
  • Performance and reliability are treated as features, not afterthoughts.
  • Planned and documented, so nothing is half-built or improvised.
  • We ship our own products, so we know how to finish what we build.
  • An honest answer if something will not work, before you spend a penny.
10+
Years building games, systems & software
Live
ReplayCore platform in production
1:1
Minecraft to browser replay fidelity
UK
Registered, ICO-registered company
How we work

From idea to live, the right way.

Tell us the idea

Share what you want to build, whether it is a game, a Minecraft system, a platform or software. A short message and a rough budget is all it takes, and the quote is free.

We scope and plan

We turn the idea into a clear, technical plan: what it does, how it is built, the milestones and the timeline. Nothing is improvised or half thought-through.

We build it properly

We build to a genuinely high standard, sharing progress as we go, with performance, reliability and clean architecture treated as features, not afterthoughts.

Launch and support

We ship it, help you run it, and stick around. Updates, fixes and new features are part of how we work, not an upsell.

Questions

The things people ask us first.

What does ForgeVector actually build?
We are first and foremost a game development studio. We design and build games and gameplay systems, with a deep specialism in Minecraft, from plugins to entire networks and large integrated platforms. Alongside that we build general software, web apps, dashboards and websites for businesses and brands.
Do you specialise in Minecraft?
Yes. Minecraft is where we are strongest. We build high-performance Java plugins, custom gamemodes, networked server systems and large integrated platforms, including our own live product, ReplayCore. If it runs on a Minecraft server, we have almost certainly built something like it before.
Can you build large, connected systems and not just small plugins?
Absolutely. We build full platforms: server-side capture, cloud backends, APIs, SQL databases, object storage, real-time pipelines and secure web dashboards. ReplayCore is the proof, it spans a Java developer API, a cloud backend and a 1:1 browser renderer.
Do you still build websites and software for businesses?
Yes, and we are glad to. The same engineering that powers our games and systems builds fast websites, web apps, dashboards and online stores. Businesses and brands are very welcome, you simply will not be our only focus.
How does pricing work?
Every project is quoted individually based on what it needs, and larger builds are paid in milestones as the work is delivered. The quote is always free and there is no obligation. Tell us your idea and a rough budget and we will come back with an honest plan.
How do I start a project?
Message us on Discord or email admin@forgevector.co.uk with a short description of what you want to build. You will get honest advice, a clear plan and a free quote.
Are you a registered company?
Yes. ForgeVector Software Limited is a private limited company registered in England and Wales (company number 17271764) and registered with the ICO (reference ZC171163). You deal directly with the people building your project.

Got something to build? Let's talk.

Tell us about your game, your Minecraft project or the software you need. You will get a friendly reply, an honest opinion and a free quote, with no pressure and no jargon.