Game development, from the idea to the live server.
We design and build games and gameplay systems, with a deep specialism in Minecraft and large, integrated platforms. Mechanics, multiplayer, networks and the backend systems behind them, all built in-house to a genuinely high standard.
From core gameplay to whole platforms.
Game design & development
The whole journey from concept to playable: the core loop, mechanics, balance and the moment-to-moment feel that decides whether a game is any good.
Gameplay & systems programming
Combat, progression, economies, matchmaking, inventories and stats, written as clean, fast code that behaves correctly under real player load.
Minecraft plugins
Performance-first Java plugins for Spigot, Paper and Bukkit: custom features, gamemodes and tools, profiled and tuned to keep your server smooth.
Minecraft networks
Full multi-server networks with proxies, shared databases, ranks, economies and custom gamemodes, all coordinated and kept in sync.
Large integrated systems
Where the game meets the cloud: developer APIs, real-time pipelines, backends, databases and storage that connect everything into one platform.
Live ops & support
Once it is live we keep it healthy: monitoring, performance tuning, fixes and new features, because a game is only beginning when it launches.
We do not just make plugins. We run servers.
A lot of our hardest lessons came from owning and operating a competitive Minecraft network, SilexPvP, where bad code shows up instantly as lag and unhappy players. That is why our Minecraft work is obsessive about performance: tight main-thread budgets, async where it belongs, and data layers that scale.
- Profiled, performance-first Java that respects the server tick.
- Custom gamemodes: PvP, arenas, minigames, economies and ranks.
- Databases and caching (SQL, Redis-style) for shared, network-wide data.
- Whole platforms on top of Minecraft, like our ReplayCore product.
- Platforms
- Spigot · Paper · Bukkit
- Language
- Java
- Data
- SQL, caching, Cloudflare R2
- Scale
- Single plugins to full networks
- Run live
- SilexPvP, 165+ player launch
- Product
- ReplayCore
ForgeVector is not affiliated with, endorsed by or associated with Mojang Studios, Microsoft or the Minecraft brand. See our disclaimer.
Built like engineers, not gold-rushers.
Every project is scoped properly, prototyped where it counts, and built as clean, maintainable code, then supported once it is live.
Design & scope
We pin down the idea: the core loop, the systems it needs and how it should feel, then turn that into a clear, technical plan and a free quote.
Prototype the fun
Where it helps, we build the core mechanic first and make sure it actually plays well before we build out around it.
Build the systems
Combat, economies, progression, networking and data, written as clean, performant code that holds up under real load.
Launch & live ops
We ship it, watch it under real players, and keep tuning, fixing and adding. Games are never really finished, and we stay with them.
Common questions about game work.
What kinds of games and game systems do you build?
How experienced are you with Minecraft specifically?
Can you build a whole Minecraft network, not just one plugin?
Do you handle the hard backend and real-time parts?
Can you take over or fix an existing project?
Have a game or Minecraft project in mind?
Tell us the idea and a rough budget, and we will come back with honest advice and a free quote.